The loop
- Pick an area. The demo has a suburban home, a rural farm and a forest training ground.
- Read the To Do List. The list in the top-left corner is your mission: steal the trumpet, open the safe, brew coffee, wreck the garden.
- Steal and carry. Pick up loot, throw it, or haul it back to the extraction point. Heavy items need teamwork in co-op.
- Watch the Exterminator. The more chaos you cause, the more attention you draw. Avoid traps, break line of sight, and rescue teammates who get captured.
- Extract and go home. Back at the hideout you can customize your raccoon, unlock hats and decorate with the junk you stole.
Movement
- Sprint to cross open ground.
- Climb walls to reach roofs and balconies.
- Crawl through vents to move between rooms without using doors.
- Raccoons can reach places humans cannot — roofs, rafters, garden walls and vents are routes, not decoration.
Interacting
The demo uses E for context actions:
- E ATTACK — swing the plunger at objects or enemies.
- E EAT FOOD — eat food you find.
- E MAKE SNOWBALL — pick up snow and make a throwable snowball.
You can pick up, throw, steal or smash almost everything. If it is not bolted down, try it.
Loot
Confirmed loot from the demo includes:
- Garden gnomes
- A trumpet and airhorns
- TVs and a gaming computer
- Gold bars from a safe
- Musical instruments and a lab skeleton at the school
- Food, snacks and trash
Loot is the point: it decorates your hideout and feeds the cosmetic system. Carry the valuable items to extraction rather than smashing them.
The Exterminator
The Exterminator is a human pest controller — the demo names him John. He sets traps, chases raccoons and throws captured gang members in a cage. If a teammate is caught, the rest of the gang can rescue them before leaving.
- Chaos draws him. Knocking over bins, smashing gnomes and setting off alarms raise your profile.
- Traps are placed, not random. Watch the floor and doorways.
- Vents and roofs are escape routes. He is bigger and slower; use the raccoon routes.
- Rescue before you extract. A captured teammate can be freed; leaving them behind is a choice, not a requirement.
First-run tips
- Do one slow run first. Learn where the safe, coffee machine and extraction point are before chasing the 15-minute challenge.
- Do the coffee early. It is a multi-step objective (brew, then drink) and easy to forget in the chaos.
- Gnomes are for carrying. The challenge wants five gnomes extracted, not five gnomes smashed.
- Play with a friend if you can. One player can distract John while the other opens the safe.
- Don’t expect to defeat John. It is not confirmed whether the Exterminator can be knocked out; the game is built around avoiding him and rescuing captured teammates.